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PlayStation has announced Quick Spectral Super Resolution (QSSR), bringing AI-assisted upscaling benefits to the standard PS5 console. Previously, the computational demands of PlayStation Spectral Super Resolution (PSSR) made it impossible on the base hardware. QSSR stems from Project Amethyst, a collaboration with AMD focusing on AI in graphical rendering.

The new QSSR performance tier relies on a simplified neural network architecture and a manually optimized implementation designed to maximize performance on the PS5. While PSSR remains the benchmark on PS5 Pro, QSSR delivers noticeable improvements in image detail and stability for base console users.

Insomniac Games and Sucker Punch Productions praised the update. Mike Fitzgerald from Insomniac noted that QSSR brings pixel sharpness and stability to Marvel’s Wolverine, while Jasmin Patry from Sucker Punch stated that Ghost of Yōtei benefits from enhanced clarity and temporal stability.

A rollout for Marvel’s Wolverine and Ghost of Yōtei introduces QSSR as an additional graphical option on PS5. Furthermore, QSSR will be broadly made available to all PlayStation developers for future titles.

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