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Peter Huber, granjero, sobre usar Windows 95 en pleno año 2026 para clasificar huevos: "Nunca he tenido problemas"
Multi-platformNoticiashace 6 días
PCOtros0 lecturas

Peter Huber, granjero, sobre usar Windows 95 en pleno año 2026 para clasificar huevos: "Nunca he tenido problemas"

Microsoft recently marked the 30th anniversary of Windows 95, a platform that remains in use by specific institutions despite the company's current push toward Windows 11. One notable example is a poultry farm in Dusseldorf, Germany, which relies on the legacy operating system to manage a 40 x 40 meter egg-counting machine.

3DJuegos · Prensa de videojuegos · EspañaVer contexto
Códigos promocionales de Raid (octubre de 2026)
Multi-platformNoticiashace 6 días
MultiplataformaOtros1 lecturas

Códigos promocionales de Raid (octubre de 2026)

As of October 8, 2026, players of the champion collection RPG Raid Shadow Legends can access a variety of active promo codes to obtain resources like energy, silver, and chests. These codes are designed to assist players in strengthening their champion rosters, which is essential for the game's turn-based combat.

PCGamesN · Prensa de videojuegos · Reino UnidoVer contexto
AnyPS5 Achieves Full PS5 GPU Shader Instruction Translation
PCNoticiashace 6 días
ConsolaOtros0 lecturas

AnyPS5 Achieves Full PS5 GPU Shader Instruction Translation

The AnyPS5 project has reached a major development milestone by successfully translating all 1166 GPU shader instructions found in the PlayStation 5's Oberon graphics engine. This initiative aims to enable native execution of console titles on Windows and Linux systems by bypassing traditional emulation.

TechPowerUp · Prensa de videojuegos · Estados UnidosVer contexto
Insights on Art Direction and Project Management from Game Makers Scramble 2026
Multi-platformNoticiashace 6 días
MultiplataformaOtros0 lecturas

Insights on Art Direction and Project Management from Game Makers Scramble 2026

At the Game Makers Scramble 2026 event held on August 30, 2026, in Tokyo, NHN PlayArt art director Daisuke Fujita discussed the core responsibilities of an art director. Fujita emphasized that the role functions less like a lead artist and more like a project manager. The primary duty involves overseeing the art department, identifying project concepts, and managing team skills to ensure visual cohesion.

GameBusiness.jp · Prensa de videojuegos · JapónVer contexto
Paramount Pictures Developing Live-Action Cyberpunk 2077 Film
Multi-platformNoticiashace 6 días
MultiplataformaOtros0 lecturas

Paramount Pictures Developing Live-Action Cyberpunk 2077 Film

Paramount Pictures is currently developing a live-action film based on the Cyberpunk 2077 universe. According to a report by Deadline on the 8th, the project is being produced in collaboration with CD Projekt Red and producer Lorenzo di Bonaventura, known for his work on the Transformers and G.I. Joe franchises.

GameToc · Prensa de videojuegos · Corea del SurVer contexto
Avalanche Studio Group to globally publish, market, and distribute titles from Supermassive Games
Multi-platformNoticiashace 6 días
MultiplataformaOtros0 lecturas

Avalanche Studio Group to globally publish, market, and distribute titles from Supermassive Games

Nordisk Games has formalized a new publishing agreement between its subsidiaries, Avalanche Studios Group and Supermassive Games. Under this arrangement, Avalanche will manage global publishing, marketing, and distribution for Supermassive titles, starting with Directive 8020.

GamesIndustry.biz · Prensa de videojuegos · Reino UnidoVer contexto
Cyberpunk 2077 Live-Action Film in Development at Paramount
Multi-platformNoticiashace 6 días
MultiplataformaOtros0 lecturas

Cyberpunk 2077 Live-Action Film in Development at Paramount

Following the commercial success of the Cyberpunk 2077 video game and the Netflix animated series Edgerunners, CD Projekt Red is expanding the franchise into live-action cinema. According to Variety, a feature film adaptation is currently in development under the banner of Paramount Pictures.

Gamekult · Prensa de videojuegos · FranciaVer contexto
Konami ya está pensando en el futuro de Silent Hill y su productor lo confirma: 'No nos detenemos aquí'
Multi-platformNoticiashace 6 días
MultiplataformaOtros0 lecturas

Konami ya está pensando en el futuro de Silent Hill y su productor lo confirma: 'No nos detenemos aquí'

Konami has officially confirmed that the Silent Hill franchise will continue beyond its recent releases. Producer Motoi Okamoto stated that the company is not stopping with the initial wave of titles, as they are currently evaluating various projects for the future.

Vandal · Prensa de videojuegos · EspañaVer contexto

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