Key information

"The Legend of Three Kingdoms M" brings the management and siege themes of "The Legend of Three Kingdoms WEB" to mobile, scheduled for release on Android and iOS on October 8, with pre-registration still open at the time of the announcement. Early development revolves around the allocation of city resources: farmland and resource sites maintain production, barracks handle the army, and the academy allows research outcomes to influence subsequent operations.

Combat adopts a turn-based system and provides manual commands, including advance/retreat, defense, and selecting attack targets. Troop range, movement speed, and counter-relationships affect deployment; for example, spearmen can be used to counter cavalry. These mechanics intertwine pre-battle research with in-formation command, rather than just comparing total troop counts.

After players accumulate prestige and raise their official ranks, they can further manage branch cities and recruit surrendered generals. Alliance members can send resources to each other and dispatch troops to support allied cities, while the leader and vice-leader also have the function of helping members obtain truce protection. Alliance activities and donations are used to advance levels and technology.

Later-game objectives extend from surrounding strongholds to county cities, commandery cities, prefecture cities, and Luoyang, requiring the coordination of military force, supplies, and troop dispatch timing. After capturing a city, players must still consider defense and protecting generals. The above are the gameplay arrangements announced before launch, which does not mean all alliances can acquire these cities at the same time.

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