Key information
Lunch Money Games and Funday Games describe porting Scritchy Scratchy in a Unity developer interview. The task was to preserve the tactile feel of scratching while moving between mouse, touch and controller input, with Nintendo Switch versions still being prepared.
The team adapted input snapping, interface layout and feedback for different devices. Mobile builds add haptics, while controller support required a deliberate rethink of the core interaction. The interview also discusses support for the mouse functionality of Nintendo Switch 2.
The developers kept a single Unity project rather than maintaining long-lived platform branches. That required platform-specific checks, certificates and SDK work, but it let shared fixes and optimizations reach every build. GPU instancing addressed a particle-rendering bottleneck identified with the Unity Profiler.
Testing included lower-end mobile hardware and different screen sizes, including tablets. The developers’ broader advice is to plan input and aspect ratios early, rather than treating them as final porting tasks. The article identifies Steam, the App Store and Google Play as available versions and treats the console ports separately.


