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Many traditional RPGs focus on power fantasies where players are consistently competent heroes. However, PC Gamer columnist Fraser Brown argues that constant success can become dull, suggesting that games are more engaging when they allow for friction and failure.

Drawing inspiration from tabletop RPGs like Call of Cthulhu, newer computer RPGs are increasingly embracing mechanics that permit player mistakes. Titles such as Baldur's Gate 3 incorporate dice-driven failure, while Disco Elysium allows players to intentionally make poor decisions for narrative humor.

Brown notes that games like Zero Parades and Esoteric Ebb provide opportunities for players to act foolishly, which often leads to more interesting stories. In Kingdom Come: Deliverance 2, a failed stealth attempt during a quest resulted in a challenging handicap, making the eventual victory feel more meaningful.

Ultimately, the author posits that effective RPG design functions like improvisational theater. By offering a wide breadth of options and meaningful consequences for failure, games move beyond the rote hero's journey to create collaborative, textured storytelling experiences.

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