Key information

Capcom recently hosted a technology conference titled “Capcom Open Conference RE: 2026”. During the event, the company outlined its long-term strategy for upgrading its proprietary software.

Programmer Satoshi Ishida delivered a presentation detailing upcoming modifications dubbed the REX project. This initiative addresses three core challenges: expanding game scales requiring excessive time, simplifying tool usability for a growing staff, and integrating artificial intelligence into daily workflows.

Rather than building a fresh engine from scratch, Capcom plans iterative upgrades to enhance performance, tooling, and quality assurance. Portions of REX are being developed as open-source programs for training artificial intelligence, aiming to morph the software into a generation-focused game engine.

Capcom emphasized that these capabilities are intended to streamline developer workflows rather than automatically produce complete artworks or assets. This stance aligns with an earlier company statement clarifying that generative artificial intelligence would not be used to automatically fabricate game assets or content.

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