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Pantheon Rise of the Fallen’s Q&A continues with answers about monetization, scope, and AI tools
Multi-platformNews2 days ago
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Pantheon Rise of the Fallen’s Q&A continues with answers about monetization, scope, and AI tools

Visionary Realms has released a new series of insights regarding the development of Pantheon: Rise of the Fallen, following a recent Q&A session with the community. The team continues to utilize original design documents authored by Brad McQuaid in 2014 and 2015 as a guiding foundation for the project.

MassivelyOP · Gaming media · United StatesRead context
Meta Announces Muse Wonder AI Models Focused on Agentic Tasks
Multi-platformNews2 days ago
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Meta Announces Muse Wonder AI Models Focused on Agentic Tasks

On October 12, Meta introduced the Muse Wonder and Muse Wonder Full AI models. These new additions to the Muse series prioritize practical agentic capabilities over visual demonstrations, such as 3D games, which Meta's Chief AI Officer Alexandr Wang noted were not a primary focus during development.

GameBusiness.jp · Gaming media · JapanRead context
Persona 5: The Phantom X Gets Mitsuru and Fuuka From Persona 3 Reload
Multi-platformNews2 days ago
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Persona 5: The Phantom X Gets Mitsuru and Fuuka From Persona 3 Reload

Atlus and Perfect World have officially scheduled the arrival of Mitsuru Kirijo and Fuuka Yamagishi for the worldwide version of Persona 5: The Phantom X. Mitsuru is set to debut alongside the 4.11 patch on October 15, 2026, while Fuuka will follow in the 4.12 update arriving on October 29, 2026.

Siliconera · Gaming media · United StatesRead context
Rockstar Games Originally Planned Simultaneous Development for GTA 6 and Red Dead Redemption 2
Multi-platformNews2 days ago
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Rockstar Games Originally Planned Simultaneous Development for GTA 6 and Red Dead Redemption 2

Rockstar Games initially intended to develop GTA 6 alongside Red Dead Redemption 2, according to a Bloomberg report. Rob Nelson, co-director of Rockstar North, stated that the immense ambition required for Red Dead Redemption 2 necessitated the team's full attention, pushing GTA 6 into the background.

IGN Brazil · Gaming media · BrazilRead context
Riot Games to Shut Down League of Legends Classic in January 2027
Multi-platformNews2 days ago
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Riot Games to Shut Down League of Legends Classic in January 2027

Riot Games has confirmed the closure of League of Legends Classic, less than two months after its initial release. The mode is scheduled to be removed in January 2027 due to insufficient player counts across most regions, which has resulted in extended matchmaking times and poorly balanced matches.

3DJuegos · Gaming media · SpainRead context
Research Explores Eudaimonic Emotions in Video Games
Multi-platformNews2 days ago
Multi-platformOther1 reads

Research Explores Eudaimonic Emotions in Video Games

A study published on December 19, 2025, in the journal Eludamos by researchers Rowan Daneels and Kato Maes from the University of Antwerp investigates why players seek deep meaning in video games. By surveying 277 participants, the researchers explored the concept of eudaimonic emotions, which transcend simple hedonic pleasure.

Jeuxvideo.com · Gaming media · FranceRead context
Total War Fans Blast New Remaster Over Bugs, AI Accusations
Multi-platformNews2 days ago
Multi-platformAction1 reads

Total War Fans Blast New Remaster Over Bugs, AI Accusations

Sega and Creative Assembly recently launched Total War: Shogun 2 - Complete Edition, aiming to provide an enhanced version of the 2011 strategy classic. However, the release has been met with an "Overwhelmingly Negative" consensus on Steam, with 83% of user reviews expressing dissatisfaction just one day after launch.

Polygon · Gaming media · United StatesRead context
GTA 6 Was Originally Meant to Release Much Sooner Than We Realized
Multi-platformRelease2 days ago
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GTA 6 Was Originally Meant to Release Much Sooner Than We Realized

Rockstar Games initially intended to develop GTA 6 concurrently with Red Dead Redemption 2. According to Bloomberg, Rockstar North co-studio head Rob Nelson explained that the immense scale of the western title necessitated an all-hands-on-deck approach, forcing the studio to deprioritize GTA 6. This shift meant the game took significantly longer to produce than originally anticipated.

IGN Southeast Asia · Gaming media · SingaporeRead context

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