Wichtige Informationen

World of Warcraft: Forever is an upcoming MMORPG developed and published by Blizzard Entertainment for PC and macOS, with a release scheduled for November 4, 2026. The title will be included in the standard World of Warcraft subscription without requiring a base game purchase. Designed as a permanent version of the 2004 classic, it aims to recover the original game's pace, progression, and exploration while introducing over a thousand unreleased quests, new dungeons, raids, races, zones, and postgame content systems.

Developer Matthew Armstrong addressed the title's target audience, emphasizing that the project maintains a very authentic and faithful connection to the original experience. Armstrong followed three core principles during development: preserving the original game's friction and inconveniences rather than making the experience more comfortable, avoiding a design tailored for everyone, and recognizing the chain reaction caused by altering the original game.

Armstrong explained that the game appeals more to traditional classic players who appreciate a slower pace and intense social interaction than to retail players focused on efficiency and dynamism. He stated a sense of duty to uphold the artistic vision and integrity expected from Blizzard by both current players and past developers, though he expressed hope that the game will ultimately attract as many players as possible, including newcomers.

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