



玩家聲音
@討論串
"It was crushing how hard it was" – The chaotic development of Dispatch, and what AdHoc Studio plans next
返回社群起始文章
"It was crushing how hard it was" – The chaotic development of Dispatch, and what AdHoc Studio plans next
AdHoc Studio is celebrating the one-year anniversary of Dispatch, a narrative-driven title that became a surprise success in 2025. Despite initial industry skepticism regarding episodic games, the title has reached over 5 million players. T
此文章將加入同一主題的討論串。