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No publishers wanted Outlast because they'd 'rather invest $50,000 in 10 mobile games' so Red Barrels relied on public investment programs and their own savings instead

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No publishers wanted Outlast because they'd 'rather invest $50,000 in 10 mobile games' so Red Barrels relied on public investment programs and their own savings instead

Before becoming a horror staple, the developer Red Barrels struggled to secure publishing support for its debut title, Outlast. Co-founder Philippe Morin noted that the team initially expected to find a publisher within months, but their pi

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This post will join the same topic thread. No publishers wanted Outlast because they'd 'rather invest $50,000 in 10 mobile games' so Red Barrels relied on public investment programs and their own savings instead

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