معلومات أساسية

CONTROL Resonant is slated to arrive on PlayStation 5 as an expansive title developed by Remedy. The development team features Anne-Marie Grönroos as lead level designer, Elmeri Raitanen as art director, and Sergey Mohov as lead gameplay designer, who collectively shaped the game's striking artistic direction and setting.

Gameplay mechanics reflect a deliberate realism in protagonist Dylan's movements, where actions such as levitation and gravity changes require visible effort and cause disorientation. Sergey Mohov explained that using abilities like Reach can drag the character, while dynamic destruction allows environmental elements like hydrants and trash bins to react to combat impacts.

Elmeri Raitanen noted that the game depicts a retro film-inspired weird version of New York influenced by a paranormal threat named Patterning. Anne-Marie Grönroos stated that mundane areas serve as a baseline to make paranormal zones more impactful, while Sergey Mohov mentioned that a single zone in Resonant surpasses the size of previous Remedy areas.

The title utilizes PlayStation 5 DualSense controller features, incorporating adaptive triggers and the built-in speaker for radio calls. Sergey Mohov stated that these tactile responses and resistance let players gauge abilities without checking the interface, and the game is available now on PS5.

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